Dec 06, 2006, 03:22 PM // 15:22
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#41
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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I think the real question that needs to be answered is: Who are the Xunlia agents, why do they seem to be everywhere? Is there a headquarters for them if so where is it? and the ultimate question, why wont they gives us extra storage
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Dec 06, 2006, 06:56 PM // 18:56
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#42
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Ascalonian Squire
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I always expected the next chapter to bring a new map to tyria, i.e. presearing map to postsearing map. Now that Abbadon's dead, we fastforward a few decades. We start with a campaign to clear out the charr, or maybe that seer idea. Then we move on to help cantha again, etc
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Dec 06, 2006, 06:57 PM // 18:57
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#43
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Ascalonian Squire
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I always expected the next chapter to bring a new map to tyria, i.e. presearing map to postsearing map. Now that Abbadon's dead, we fastforward a few decades. We start with a campaign to clear out the charr, or maybe that seer idea. Then we move on to help cantha again, etc
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Dec 10, 2006, 09:48 PM // 21:48
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#44
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Academy Page
Join Date: Aug 2006
Guild: Jammy Dodgers
Profession: R/Me
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why do the charr attack south?
there land sucks all burnt and smelly.
mabye bigger nasteir things force them out and titans make it easier for them to accept.
big scary things are slow but v destructive not too organised.
they are getting close to tyria and the charr getting more suicidal / aggresive.
eventually charr dull in attacks and try to negotiate. scouts sent into north only 1 survives!
bada bing story line
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Dec 11, 2006, 07:16 AM // 07:16
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#45
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Frost Gate Guardian
Join Date: Feb 2006
Location: Cornwall, UK
Profession: W/N
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anet have basically said chpt 4 IS the northern lands, which i assume is N of ascalon. something in the nightfall manual hinted at that i think (forgot where i saw that was it in this thread? lol)
(having thought about things since my last post) i dont think anet will deal directly with charr, possibly they will focus on some threat from the north.(giants??) possibly what drove the charr south. i dont think future chapters will have any direct involvement by any gods. and i dont think they'd re-visit charr as a main storyline.
my bet is North of ascalon norse type themed thats what i want! and they can call it icewindale 3! (ok maybe not)
otherwise they could do something atlantis themed with orr sunk at the bottom of the sea. new race mermaid!
edit: each chapter is based upon a geographical area in our real life world. cantha is east asia, elona is africa/middle east/persia. so youd think chpt 4 will have a heavy theme in that sense, aztec, classical greece/rome, native amercan indian, russian/east european, N european. are some possible ideas.
Last edited by Venus was her name; Dec 11, 2006 at 07:21 AM // 07:21..
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Dec 11, 2006, 08:49 PM // 20:49
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#46
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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travel in time i say!, you must travel back in time to kill the vizier,but you manage to unchain dark magic so powerful that wipes all orrians and kills the vizier, so you end doing everything from the begining, and sudenly pop up in pre-searing...
XD
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Dec 17, 2006, 07:01 AM // 07:01
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#47
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/Mo
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they have planned out ch1 through ch3 before guild wars was even released, thats why everything is connected so coordinated. so ch4 through ch6 will also be done by the time we get to play it. i really wanted to go to another world like from where to seers come from to explore their lore a bit, but it said northern lands, so it would still all be on the same planet. and then i decided mabey ch5 should be a continent floating in the sky supported by magic and some evil person wants to destroy the human lands in ch4 by destroying the pillars of magic supporting the flying continent and having it crash down on ch4's land.
as for ch4 if there is ice, dwarves will no doubt be there, and the imps, ettins, etc. mabey some tribal indians may emerge as new allies or barbarians.
oh and everything so far seems god related troubles, so mabey we have to battle some lesser god that is also pulling the strings on everything like abbadon was.
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Dec 17, 2006, 08:05 AM // 08:05
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#48
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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the boss who has peace and harmony is a xunlia agent...
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Dec 17, 2006, 10:26 AM // 10:26
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#49
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by borik oakwood
why do the charr attack south?
there land sucks all burnt and smelly.
mabye bigger nasteir things force them out and titans make it easier for them to accept.
big scary things are slow but v destructive not too organised.
they are getting close to tyria and the charr getting more suicidal / aggresive.
eventually charr dull in attacks and try to negotiate. scouts sent into north only 1 survives!
bada bing story line
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and whats after? Ascalon goes back to its Pre-Searing condition!
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Dec 17, 2006, 11:23 AM // 11:23
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#50
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Greece
Guild: Reign of Heroes[ROH]
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giants forced the charr to attack tyria
the giants will ally with menzies or dhuum or even both to awake their ancestors(see giganticus lupicus)
end of story
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Dec 17, 2006, 11:25 PM // 23:25
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#51
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Academy Page
Join Date: Jul 2006
Guild: Da Dark Dragon
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OK dude my theroy
1) The shinging blade and the mentle nad the remaining murrsat
The murrsat after they saw the titan open a portal making a new island as a copy of tyria the island is a miror of tyria and is at the bottom of elona
no new prfesstion
2)Elona maybe there is a civil war between the corsir and kpruna tearing elona apart and the battle got out of hand as they fill the ocean making it land and extanding the size of elona making a new place where si similar to jade sea and forest
3)After shiro death how about the luxon and kurzick(need idea fo rthis)
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Dec 18, 2006, 12:22 AM // 00:22
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#52
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Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
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or maybe guild wars is like star wars where in reality this is chapter 4,5, and 6 and that the next 3 chapters are like a prequal where these events happen.
After you defeated abbadon the new goddess of truth sent you back to elona, but not knowing her true power accidentlly sent you back in time in a completely different place "the northlands" where as soon as you arrive you have amnesia! (Oh noes!)
You are in an area surronded by the vastly powerful giant dwarves fighting against the weak and frail charr. For some unknown reason to you (you have amnesia) you are compelled to help and protect the charr or the giant dwarves will wipe them off the planet and claim the land for themselves. after several missions of spying and fighting you realise that the charr just stink so now your last mission is to help them find a new land to live in. As you help the charr refugees head south the final mission is to defeat the leader of the giant dwarves who is in actuallity the shortest dwarf making him ruler. as you defeat him the charrs rejoice at your braveness and dedication to the charr cause and happily head south to their new homelands unknown to them.
As you see them slowly march away kormir appears and apologises to you for her accident and attempts to send you back. she manages to successfully take you back to elona, however you are in elona a few years into the past! as you are magically teleported to the mirror of lyss, you gaze up at the beautiful Grand Court of Sebelkha and notice at the bottum of the giant round dome in large letters the words "Abaddon wuz here" shocked and surprised at the disgrace of lyssas temple you go to tell someone of this horrible act. As you go up to the Grand Court yourself you see General Morgahn forcing a young teenager varesh ossa to go worship lyssa. So to keep her entertained in her hour of boredom you tell varesh ossa all about your discovery of vandalism. Interested in this rebellious idea she begins to think about Abaddon and who he is until it begins to consume her.
dun dun dun! theres your prequal lol
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Dec 18, 2006, 10:23 AM // 10:23
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#53
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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The problem with making the next campaign is they have to keep the timeline relativly parallel, they cant make a story several more years later it would break the timeline of your chars unless the new campaign chars were unable to join in chapters 1-3 and vica versa. Since campaigns 1-3 actually happen virtually at the same up to the point where LA, Kaineng and Kamadan all join together in the timeline. The parts after that the timelines vary a little so in theory the heros from whichever campaign u were, are able to defeat all 3 chapters (Tryia and Cantha endgame timelines finshing before NF ofc.)
The only way to move a character years into the future would be to either make a new one or import you current characters as older/younger versions of themselves into the new/previous saga but having no direct access to the other maps while in the new/old campaigns, unless there exported back.
In doing this the chars would be unable to access items from the future campaigns, but future campaigns would be able to acess past items (since this is allowable since by the time the new chapter occurs the items were presumably still in storage, the same with armour etc.)
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Dec 19, 2006, 12:25 AM // 00:25
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#54
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: holy knights of the new kingdom
Profession: A/R
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Quote:
Originally Posted by Night Daftshadow
In Chapter 4 we are going to learn more about what and who are the Seers and how and why there is this feud between them and the Mursaat. The story is going to be about the humans helping the Seer ultimately defeat the Mursaat at their secret location a city deep inside the Maguuma Jungle. As the humans defeat the the Mursaat, the Seers will betray the humans in their attempt to fulfill their own agenda of taking over and ruling all of Tyria. The Seers desire is to transform Tyria into their distant home world since their native home is being depleted of its natural resources so the Seers must find a new place to call home and Tyria is the perfect place.
As you are aware of the strange looking portal in a cave at the very north of Mineral Springs. This is the portal that few of the Seers used to come to Tyria. The Seers is a very powerful race and cannot be defeated solely by a single race. In Chapter 4, we will also learn more about the Charr. As more of the Seers arrive to Tyria. They begin to mobilize their army and first attacking and driving the Krytans out of Maguuma Jungle. Pushing them eastward to the Shiverpeaks and Old Ascalon. The Seers next target is to march forward into the Northern areas. The homeland of the Charr. As the Charr are being slaughtered, their leader urgently pleads to the human race to help them.
As the three races understand what's at stake. It's at the best judgement to form an alliance, even if it means that one of the allies is the enemy; the Charr. The humans, Charr, and Dwarves form an alliance. Their goal is to push the Seers back and wipe them out of Tyria.
Chapter 4 will contain many alien form creatures that the Seers bring from their home world. Corrupting the land around them. Making the appearance of the physical land with an uncanny resemblance to their home world. New henchmen npcs consisting of Charr and Dwarves to help the heroes of Tyria in the fight against the Seers. Glint makes an appearance in Chapter 4. She plays a big role in Chapter 4. Dragons will also be in Chapter 4. Ally or foe is yet to be seen. Heroes of Tyria will venture into the Northern areas and Lost cities of the Unseen Ones deep within Maguuma Jungle.
Will this be the end of the human race on Tyria or will the humans prevail and defeat this alien invader? Will the gods of Tyria aid in the fight against these alien invaders? Everything is at stake. The fight between the Seers and humans will be an epic battle. Who will emerge victorious?
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i dont belivwe they wil change tyria that would mess with ch1 which would make an confusing mess
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Dec 19, 2006, 12:28 AM // 00:28
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#55
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: holy knights of the new kingdom
Profession: A/R
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Quote:
Originally Posted by Night Daftshadow
In Chapter 4 we are going to learn more about what and who are the Seers and how and why there is this feud between them and the Mursaat. The story is going to be about the humans helping the Seer ultimately defeat the Mursaat at their secret location a city deep inside the Maguuma Jungle. As the humans defeat the the Mursaat, the Seers will betray the humans in their attempt to fulfill their own agenda of taking over and ruling all of Tyria. The Seers desire is to transform Tyria into their distant home world since their native home is being depleted of its natural resources so the Seers must find a new place to call home and Tyria is the perfect place.
As you are aware of the strange looking portal in a cave at the very north of Mineral Springs. This is the portal that few of the Seers used to come to Tyria. The Seers is a very powerful race and cannot be defeated solely by a single race. In Chapter 4, we will also learn more about the Charr. As more of the Seers arrive to Tyria. They begin to mobilize their army and first attacking and driving the Krytans out of Maguuma Jungle. Pushing them eastward to the Shiverpeaks and Old Ascalon. The Seers next target is to march forward into the Northern areas. The homeland of the Charr. As the Charr are being slaughtered, their leader urgently pleads to the human race to help them.
As the three races understand what's at stake. It's at the best judgement to form an alliance, even if it means that one of the allies is the enemy; the Charr. The humans, Charr, and Dwarves form an alliance. Their goal is to push the Seers back and wipe them out of Tyria.
Chapter 4 will contain many alien form creatures that the Seers bring from their home world. Corrupting the land around them. Making the appearance of the physical land with an uncanny resemblance to their home world. New henchmen npcs consisting of Charr and Dwarves to help the heroes of Tyria in the fight against the Seers. Glint makes an appearance in Chapter 4. She plays a big role in Chapter 4. Dragons will also be in Chapter 4. Ally or foe is yet to be seen. Heroes of Tyria will venture into the Northern areas and Lost cities of the Unseen Ones deep within Maguuma Jungle.
Will this be the end of the human race on Tyria or will the humans prevail and defeat this alien invader? Will the gods of Tyria aid in the fight against these alien invaders? Everything is at stake. The fight between the Seers and humans will be an epic battle. Who will emerge victorious?
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i dont belivwe they wil change tyria that would mess with ch1 which would make an confusing mess or any ohter chapter at that it would most likely be about an new continent becasue the would make it liek time went back or forward and plus seers arent supposedly evil since she or they have helped you and glint has eggs so dragon might be in it
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Dec 19, 2006, 07:16 AM // 07:16
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#56
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Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
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Quote:
Originally Posted by Venus was her name
anet have basically said chpt 4 IS the northern lands, which i assume is N of ascalon. something in the nightfall manual hinted at that i think (forgot where i saw that was it in this thread? lol)
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me...........page 1......
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Dec 19, 2006, 08:24 PM // 20:24
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#57
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Frost Gate Guardian
Join Date: Aug 2006
Location: Canada
Profession: A/
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Quote:
Originally Posted by Stemnin
Merlin will be in chp4, I just see too many similarities that aren't there.. cast out gods (abbadon and anubis), instance portals look like worm hole event horizons.. etc, so merlin is the key! But my bet is on giant penguins..
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And then the Wraith can come pound on some unsuspecting Elonans while the Ori are chilling with the Emperor's Hand and showing him Origin....
I'm hoping for Northlands and new stuff period. Maybe less saving the world and just more, uhmmm, stuff... Work has killed my imagination.
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Dec 23, 2006, 10:25 AM // 10:25
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#58
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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I was hoping there will be a Transition Chapter that act as a prologue to the current chapters. This chapter will recap the loose ends of the current storyline and telling of a side storyline before starting a new story aka. Chapter 4.
This Transition Chapter will be covering the whole of all 3 previous chapters, providing new missions, new unexplored locations at the existing continents, so it comes as a premium to owners of all 3 GW chapters.
In the Tyria, this Transition Chapter's missions will revolve around the pre-Searing Orr, perhaps Kryta and the ongoing Guild Wars between the nations.
In the Cantha, the story will explore the south-western part of Cantha. It will also provide background information on Shiro and his guild, perhaps some diplomatic treaty missions to unite the Luxons and Kurzicks.
As for Elona portion, I am not really sure about it, as I have yet to purchase Nightfall so I do not know what really happen before Varesh's betrayal.
So yeah, that's basically what I wished for. Any thoughts?
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Dec 23, 2006, 03:28 PM // 15:28
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#59
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Frost Gate Guardian
Join Date: Aug 2006
Location: Holland, ZHZ
Profession: R/W
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Well so far, we've had Guild Wars; Prophecies, Factions and Nightfall.. obviously the next part needs to be Guild Wars; Gwen's Cooking Adventure!
Nah but seriously.. maybe a repeat of the years-old Guild Wars. Guilds ravaging against one another, terrorizing anything that comes in between.
Just another thought
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Dec 23, 2006, 06:38 PM // 18:38
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#60
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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well, taking into acount the fact that anet has also stated the nightfall is the END of the trilogy, imho ch4 will have absolutely nothing to do with the first three (lore-wise), so personally im expecting anything.
P.S. - mark my words, ch4 will not have any new professions
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